That's definitely not homework

Sep 17

“A writer is a world trapped in a person.” — Victor Hugo (via wordsnquotes)

(Source: wordsnquotes, via miss-tate)

Good psychological games masterpost?








No One Has To Die: Talking will spoil it from the start. Amazing concept and brilliant ending. Takes about 20 minutes to complete, browser game.

Off: You’ve probably already seen bits all over tumblr from this (as well as bits, if you know what I mean ;]); French game that starts with a strange man “purifying” ghosts from a world with weird rules and elements; quickly becomes a twisted, confusing ride. At least worth a play, and you should probably check out an LP afterwards (I sure did). Takes a few hours.

The Grey Rainbow: Don’t be thrown by the art - this game may start off in a fairly usual RPG manner, but the story, though short, will draw you in and may even make you cry. Make sure to check all flavor text. Takes about an hour.

The Color Tuesday RPG (TCT): Starts off with kids randomly chosen to save the world/town/whatever, like many RPGs, but actually takes a look at the burden placed on the protagonists. Interesting if sometimes frustrating combat system, a compelling story, and an almost laughable but actually rather tragic spin on the weird rules of many RPG worlds. Beautiful in every sense and left me wanting more. Takes a few hours - LOTS OF FLASHING, epileptics take care! Make sure to play with the sound on.

Bastion: If you haven’t played this yet, I’m already judging you. But seriously, it’s an incredibly beautiful and heart-wrenching game with wonderful sound, graphics, and story. Most definitely play with the sound on, and buy the damn soundtrack. The only non-free game on this list, but well worth it. Takes a few hours, very streamlined story.

EDIT: Feel free to add your own!

ComaTo be honest I’m not 100% sure it fits with the rest of the list as it’s been ages since I played it, but it’s a beautiful game with an amazing atmosphere and everyone should play it at least once. Won’t take very long at all!

LovedA really short game, but it has a lot of replay value in my opinion.

I love psychological games, especially the ones that spur discussions due to their ambiguous nature and the ones with gameplay that reflects the game’s message. Looking up other people’s interpretations to those games is always the most rewarding thing.


Don’t Look Back: A short browser platformer that’s a modern interpretation of the Greek myth of Orpheus and Eurydice. Depending on interpretation, the ending can be regarded as either positive or negative, just as many other games on this list.

Braid: Just like Bastion, it isn’t free, and while I haven’t been able to finish it yet, it most certainly meets the criteria mentioned above.

Edit: I realize Don’t Look Back might not actually be fun to play though; I added it mainly for all the interesting interpretations that are made of the ending.

Since there are a lot of people reblogging this… Adding:

Thomas Was AloneIt’s a puzzle platformer with short levels where every character is a polygon shape, each with their own distinct colour, personality, issues (inner battles) and unique abilities that accompany their distinct shape. Though they may not be fond of each other at first, be it because they feel inferior or superior, ultimately, they need to work together to overcome the obstacles in each level. Its minimalistic design coupled with the development of the polygons and their relationships make the game a thoroughly enjoyable experience.

Little InfernoFrom the makers of World of Goo, as you might be able to tell from the design! You sit in front of a fireplace and burn toys to keep the fire alive, continuously gaining money to buy more toys to burn. The extremely appealing visuals and effects compel you to keep burning toys (more toys are unlocked from a shopping catalogue as you purchase them, and simultaneously burning toys that are part of special themed combos gets you additional rewards) - until you suddenly realize… (whisper whisper)

Both games are aren’t free, but they’re occasionally on sale (as part of Steam or Humble Bundle sales). 

I’m going to add some as well, since there’s been a lot of very interesting games exploring very meta and psychological aspects of video games recently. 

Papers Please: I cannot recommend this game enough. If you want a game truly about moral choice, look no further than this game. There is no binary moral choice here, no moral choice indicator, nothing video gamey about the moral choice here. Instead, it merely asks questions and lets you answer them according to your own morals. I have learned things about myself from this game. Not to mention, it does not sacrifice engagement for moral choice or narrative. Unlike Cart life, which is the closest comparison I can make, this game is not a slog through the mud.The design is tight, fast-paced, intense, stressful, and somehow fun all at one time.    

Spec Ops: The Line: While this game is a bit on the expensive side, (about a 6 hour game for $30) There has been a book written and published analyzing this game. That in itself should tell you how important this game is. It is all about the modern shooter and everything wrong with it, told not only through the narrative, but through EVERYTHING. The presentation, gameplay, and narrative. This game is incredibly psychological and makes you feel like a horrible person despite the fact that the game never really gives you a choice. I can’t say much else without spoiling it, but get this game. Get this game.It was the most important game of 2012. 

Antichamber: Let’s move away from the ‘games that make you feel like a horrible person’ into a psychological game that is more interested in fucking your mind and defying all your pre-built conceptions and everything you’ve ever learned playing video games. Think Portal in an Escher like maze, no game has made me gasp in pure surprise and delight as this game has. If you are into design, it is a must-play because of all the systems at work and how this game can surprise you without being RANDOM. This game has a logic, it’s just not a logic that we are used to. 

Seconding Off!, Thomas Was Alone, and Papers, Please.  Also enjoyed Braid and Bastion, although not quite as much.

Gone Home: You come home from a trip abroad to find the new house your family moved into while you were away empty and a cryptic note on the door from your sister.  You explore an unfamiliar house in the middle of a stormy night, rummaging through drawers and slowly putting together details about the people who live there.  If you’re me and my brothers, watching over each other’s shoulders as we took turns you get yourselves thoroughly unsettled by extremely innocuous events in exactly the same way you might while exploring a normal house and you TURN ON AS MANY LIGHTS AS POSSIBLE.  Also the story is fascinating.

The Stanley Parable:  A game about game mechanics that may be the most meta experience you will ever have.  You are in an office.  A voice narrates.  You do what the voice says… or you don’t.  You play the game over and over again and things change.  It blows your mind.

The Stanley Parable Demo:  YOU CAN PLAY THIS FOR FREE.  This is like a whole mini game designed around the concept of game demos.  It is hilarious and mind-bending.

(via awayan)

Sep 16


Imagine Blake almost falling asleep in Professor Oobleck’s class, but then he zooms up right to her and says,

“Ms. Belladonna, please stay awake in class. When’s the last time you actually got any sleep?” And then takes a quick sip of his coffee.

And Blake mumbles tiredly,

“To be honest sir, about like a week.”

“It’s only been a week, and you can’t keep yourself awake? Amateur.” He scoffs.

(via kurozu501)

I gotta get some strange’rs life story.

Social interactions in real life. ha.haha. no

Omegle it is.

Wowie. I just backed my first kickstarter.




superliz6 and i shoudl never be allowed to talk to each other it results in things like 90s Aunt Lin and 90s Rich Aunt Su.  also typette's fault too


(via sherbies)

(Source: unclefather, via dutchster)



All of my friends are fun, talented, cutie-patooties, and I’m just here like



(via ruinedchildhood)


Tentacle and elements based in the geometry of a Nautilus shell and the golden ratio.  Tattoo by Ihearttattoo in Columbus, OH


Tentacle and elements based in the geometry of a Nautilus shell and the golden ratio.  Tattoo by Ihearttattoo in Columbus, OH

(via styliferous)